3 Modules
As already mentioned, there are 6 independent blocs we call modules, each dedicated to one functionality. Several modules are “trees”, in which you can organize information. Possibilities given by these trees and items inside are explained in Section
.
The list of modules includes:
- Plot:
- The plot tree is designed to show in an ordered manner the important events of the scenario with no limit in sub-levels
- History:
- Same as the plot tree, designed for important events taken from previous games
- Notes:
- Simple notepad to take notes during the scenario
- Characters:
- A table designed to display the characters (players or NPC) with their important statistics
- Music:
- A simple music player
- Sound effects:
- A simple music player designed for short sounds like gunshots, bell ringing, screams, etc.
All these modules are available in the main interface of the software.
Subsections