Irrlicht 3D Engine
EMaterialFlags.h
Go to the documentation of this file.
1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_MATERIAL_FLAGS_H_INCLUDED__
6 #define __E_MATERIAL_FLAGS_H_INCLUDED__
7 
8 namespace irr
9 {
10 namespace video
11 {
12 
15  {
18 
21 
24 
26  EMF_LIGHTING = 0x8,
27 
29  EMF_ZBUFFER = 0x10,
30 
32 
34 
37 
39 
41 
44 
46 
49 
51 
56 
58  EMF_FOG_ENABLE = 0x800,
59 
61 
67 
69  EMF_TEXTURE_WRAP = 0x2000,
70 
73 
75  EMF_COLOR_MASK = 0x8000,
76 
78  EMF_COLOR_MATERIAL = 0x10000,
79 
81  EMF_USE_MIP_MAPS = 0x20000,
82 
85 
87  EMF_POLYGON_OFFSET = 0x80000
88  };
89 
90 } // end namespace video
91 } // end namespace irr
92 
93 
94 #endif // __E_MATERIAL_FLAGS_H_INCLUDED__
95 
E_MATERIAL_FLAG
Material flags.
@ EMF_FRONT_FACE_CULLING
Is frontface culling enabled? Default: false.
@ EMF_POINTCLOUD
Draw as point cloud or filled triangles? Default: false.
@ EMF_NORMALIZE_NORMALS
Normalizes normals. Default: false.
@ EMF_ZBUFFER
Is the ZBuffer enabled? Default: true.
@ EMF_ZWRITE_ENABLE
May be written to the zbuffer or is it readonly. Default: true.
@ EMF_FOG_ENABLE
Is fog enabled? Default: false.
@ EMF_COLOR_MASK
ColorMask bits, for enabling the color planes.
@ EMF_TRILINEAR_FILTER
Is trilinear filtering enabled? Default: false.
@ EMF_TEXTURE_WRAP
Access to all layers texture wrap settings. Overwrites separate layer settings.
@ EMF_COLOR_MATERIAL
ColorMaterial enum for vertex color interpretation.
@ EMF_GOURAUD_SHADING
Flat or Gouraud shading? Default: true.
@ EMF_USE_MIP_MAPS
Flag for enabling/disabling mipmap usage.
@ EMF_ANISOTROPIC_FILTER
Is anisotropic filtering? Default: false.
@ EMF_ANTI_ALIASING
AntiAliasing mode.
@ EMF_BLEND_OPERATION
Flag for blend operation.
@ EMF_WIREFRAME
Draw as wireframe or filled triangles? Default: false.
@ EMF_POLYGON_OFFSET
Flag for polygon offset.
@ EMF_LIGHTING
Will this material be lighted? Default: true.
@ EMF_BACK_FACE_CULLING
Is backface culling enabled? Default: true.
@ EMF_BILINEAR_FILTER
Is bilinear filtering enabled? Default: true.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:13