b2Body Member List

This is the complete list of members for b2Body, including all inherited members.

AllowSleeping(bool flag)b2Body [inline]
ApplyForce(const b2Vec2 &force, const b2Vec2 &point)b2Body [inline]
ApplyImpulse(const b2Vec2 &impulse, const b2Vec2 &point)b2Body [inline]
ApplyTorque(float32 torque)b2Body [inline]
CreateShape(b2ShapeDef *shapeDef)b2Body
DestroyShape(b2Shape *shape)b2Body
GetAngle() const b2Body [inline]
GetAngularVelocity() const b2Body [inline]
GetContactList()b2Body [inline]
GetInertia() const b2Body [inline]
GetJointList()b2Body [inline]
GetLinearVelocity() const b2Body [inline]
GetLocalCenter() const b2Body [inline]
GetLocalPoint(const b2Vec2 &worldPoint)b2Body [inline]
GetLocalVector(const b2Vec2 &worldVector)b2Body [inline]
GetMass() const b2Body [inline]
GetNext()b2Body [inline]
GetPosition() const b2Body [inline]
GetShapeList()b2Body [inline]
GetUserData()b2Body [inline]
GetWorldCenter() const b2Body [inline]
GetWorldPoint(const b2Vec2 &localPoint)b2Body [inline]
GetWorldVector(const b2Vec2 &localVector)b2Body [inline]
GetXForm() const b2Body [inline]
IsBullet() const b2Body [inline]
IsDynamic() const b2Body [inline]
IsFrozen() const b2Body [inline]
IsSleeping() const b2Body [inline]
IsStatic() const b2Body [inline]
SetAngularVelocity(float32 omega)b2Body [inline]
SetBullet(bool flag)b2Body [inline]
SetLinearVelocity(const b2Vec2 &v)b2Body [inline]
SetMass(const b2MassData *massData)b2Body
SetMassFromShapes()b2Body
SetXForm(const b2Vec2 &position, float32 angle)b2Body
WakeUp()b2Body [inline]


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