b2World(const b2AABB &worldAABB, const b2Vec2 &gravity, bool doSleep) | b2World | |
CreateDynamicBody(const b2BodyDef *def) | b2World | |
CreateJoint(const b2JointDef *def) | b2World | |
CreateStaticBody(const b2BodyDef *def) | b2World | |
DestroyBody(b2Body *body) | b2World | |
DestroyJoint(b2Joint *joint) | b2World | |
GetBodyList() | b2World | [inline] |
GetGroundBody() | b2World | [inline] |
GetJointList() | b2World | [inline] |
Query(const b2AABB &aabb, b2Shape **shapes, int32 maxCount) | b2World | |
SetDebugDraw(b2DebugDraw *debugDraw) | b2World | |
SetFilter(b2ContactFilter *filter) | b2World | |
SetListener(b2DestructionListener *listener) | b2World | |
SetListener(b2BoundaryListener *listener) | b2World | |
SetListener(b2ContactListener *listener) | b2World | |
Step(float32 timeStep, int32 iterations) | b2World | |
~b2World() | b2World |